Night of the Flesh Golem (Part 2)


It’s amazing the series of questions that will run through your mind as you’re fleeing in terror from a foe capable of manhandling you three times over.  You find yourself thinking about things like- shouldn’t there have been a script in place to keep this from happening? There’s no way this was the intended result. Also, who in their right mind thinks that a Flesh Golem is a suitable foe for a duo of lowly noobs? And, perhaps most importantly, shouldn’t have at least one of the Admins on this server noticed by now that Death itself was running after a couple of players in a supposed safe zone?

No matter.

So Rock and Lily found themselves fleeing into town with the Flesh Golem hot on their heels, and with nary a plan except to continue running. Perhaps there were other players in town of that were a higher level than us, because it had already been established that there was no way the two of us were going to be able to handle that thing. It was also pretty safe to assume that being outside of the arena meant that death would probably have more ramifications, since we were pretty sure that we wouldn’t be able to respawn like before. As our heroic duo fled as if they were in the world’s scariest Benny Hill sketch, another player (a Wizard) saw our plight and began casting a spell. Our friend the Flesh Golem, not being the sporting sort, noticed this and decided that it was the perfect opportunity to sucker punch him mid-spell and break his concentration. A couple of swings later, and the abomination has claimed his next victim.

Spellcasters- Spend a few points on the skill ‘Concentration’. The ass you save could be your own.

Apparently we weren’t the only ones to witness this as we suddenly see a heavily armored warrior come charging at the beast from nowhere, weapons at the ready. He actually managed to land a few blows and prove that this creature could actually be hurt. He also served to reinforce the fact that the golem was entirely too high of a level to be allowed to run about the city unchecked, and it was only a matter of time before he too fell victim to our horrible friend.


While we were planning to turn around and assist in the brawl, it was apparent pretty quickly that things were not going to end well, so G and I took refuge behind a building not too far off from the carnage. You could imagine our shock when the Flesh Golem actually stopped his murderous rampage against the living and stood his ground right smack-dab in the middle of town. It was a rare opportunity to catch a breath and attempt to come up with something that resembled a plan.

We also couldn’t help but notice that those two poor characters that had gotten taken out most heinously had dropped something upon their untimely demise. It was actually pretty cool feature that the designers had incorporated into the module, as it seemed that characters left a little headstone at the spot they had fallen in battle, as well as a little loot. While I don’t remember the exact wording, I do recall that there was a conversation between G and myself along the following lines.

G: “Man this sucks. What are we going to do now?”
Me: “I don’t know, but do you see those headstones? I wonder what sort of equipment they dropped.”
G: “Hmm…”

You see it as disrespect to the fallen. I see it as staying in character.

As we’re sitting there planning our next move, the strangest thing happened. The Flesh Golem, who had been standing his ground for the last few minutes, suddenly took off running in a random direction away from us. It was a strange thing to have happen and despite the fact that we had spent a good portion of the evening avoiding this thing, we had to follow and see what had gotten this freak show’s attention.

But not before quickly checking out the headstones and collecting some extra EXP and gold for the action. Er, we take our role playing quite seriously, and do what we can to stay in character.

We slowly began to creep across the bridge that the Flesh Golem took off over moments before, curious to find out what happened but at the same time not wanting to trigger his wrath once again. All seemed clear and good until we saw the one place that he must have bolted into.

He had run into the tavern. Oh sweet mother of crap.

The tavern was the starting point of the module where new players spawned in at. New players, complete with their BRAND-SPANKING-NEW LEVEL ONE CHARACTERS. The most morbid of curiosities beckoned us as we knew that we had to see what was going on inside of that tavern.

“Save yourselves! He aims to murder us all!”

Bodies, strewn about all over the tavern floor. The Flesh Golem was camped right at the portal and laying the smack down on anyone that dared enter the module in a display of malice and disdain rarely seen on this mortal plane. A few lucky souls managed to avoid the initial attack, but it was only a matter of time before the beast would run them down and add them to his growing body count. Without a word, we exited the tavern and went back into town. If we could have programmed a script for it, both Rock and Lily would have been whistling innocently as they did so.

It would seem at that point we had finally gotten the attention of the module’s Admins, as a rather simple question was suddenly broadcast across the entire server.


It was at that moment where G and I decided that it would be a good time to call it a night. And thus we logged off of the server, leaving behind the horror of the Flesh Golem, violently slaying mortal noobs in the tavern within the Town Built in the Worst Location Ever. There was a lesson to be learned from all of this, but G and I were too busy laughing to figure out what it was.

But we mustn't forget the fallen...

2 thoughts on “Night of the Flesh Golem (Part 2)”

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